By Hans Mueller, Adolf Pawelczak
Read or Download Aljechin Mensch.und.Werk PDF
Best games: chess books
It is a number of sixty nine annotated video games performed by way of 17 of the best chess gamers in background. The video games are well specified by descriptive notation. incorporated with all of the video games is a biography of the gamers. This e-book is an effective learn. Even with no enjoying over the video games, readers will locate it stress-free.
I supply this booklet a four big name for an individual who desires to be brought to Nimzovich. What i love top in regards to the booklet is that Reinfeld introduces Nimzovich now not easily as a grandmaster, but additionally as an artist. what sort of artist was once he? The majestic flowing, classical good looks ala Rubinstein wasn't his. Dramatic is the key-phrase.
First, why you this booklet may be for you.
The strengths of this e-book is the method of learning the play of Fischer. The approach hired within the improvement of this ebook is unusual and extremely potent to truly study the features of a private taking part in variety. The research and dialogue is perfect for a constructing (but now not unavoidably already robust participant) more often than not. The concerns in examining Fischer's sort should be utilized to any chess grasp that one may perhaps study.
Why did the ebook drop to 3 stars?
The research is normal too superficial to supply any genuine deep perception into the positions. This probably end result of the energy of the writer (FIDE approx. 2250). He definitely does a greater task at explaining positions than yes GMs which are simply "mailing" of their research, yet does not come anyplace close to with regards to the head chess writers corresponding to Beim, Marin and Soltis (and convinced others). there are numerous occurences the place video games finish with the remark "and then it really is Fischer's technique". The booklet is ready approach however the writer by no means particularly "gets" that Fischer's procedure and shielding talents allowed Fischer to make competitive judgements. yes, he alluded to this in lots of sections, yet no synthesis was once supplied to actually supply an image of why Fischer's skill used to be so dominate in his run opposed to the Soviets. this type of dialogue might have more desirable the publication significantly. as a substitute, the booklet is choice of attributes characterizing a enjoying variety with regularly 4 or 5 examples. My major challenge is that the majority examples and features may be chanced on for many best GMs. the writer did little or no to distinction the effectiveness Fischer's type opposed to the avid gamers of his time or maybe the gamers as much as the e-book date.
In end . ..
If you are an aspiring enhancing participant, this booklet is a fascinating and instructive learn yet do your personal homework! battle through a e-book like Soltis' Fischer Rediscovered and definitely learn Bobby Fischer's My Sixty so much Memorable video games. simply forget about the truth that the attributes are hugely comparable and sometimes an merchandise like "timing" can't be disconnected from all of the different features and possibly is just not mentioned at its personal subject.
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Additional info for Aljechin Mensch.und.Werk
You should attack the opponent’s weak pawns. 2. You should use your passed pawns. In this lesson I’ve been telling you about the 2nd plan. Generally everything is very simple here: you should create passed pawns and move them forward. More specifically, there are 5 types of passed pawns: 1. A separate passed pawn 2. Connected passed pawns 3. A protected passed pawn 4. A distant passed pawn 5. A pawn majority 48 Each type has some special properties: - If you have a separate passed pawn, you should move it forward and you need to focus yourself on this plan.
Potentially they can become 2 connected passed pawns. In such positions you should put your best efforts to get connected passed pawns. I’d like you to pay serious attention to this idea. One of the main winning plans in an endgame is to create connected passed pawns. As you know, the main way for a win in an endgame is to promote a pawn. Single passed pawn often doesn’t have enough power to become a new queen. Connected passed pawns have great chances to bring you a new queen. It is very difficult for your opponent to stop connected passed pawns.
Black always has to worry about it. Ne5 XABCDEFGHY 8-+-+-+k+( 7+-+-vl-+p' 6l+-+p+p+& 5+-+-sN-+-% 4-+-tRN+-zP$ 3zPr+-+P+-# 2-+-+-+P+" 1+-+-+-mK-! xabcdefghy White is using the weak squares of the black’s position to place the knights there. Now after 33…Bh4 white can play Nd2 attacking the rook and the bishop. It is not winning, but gives white a better endgame. An interesting line happens after 33…Ra3. Rd7. The bishop has to cover the f6 square; otherwise his king will be mated. g3 XABCDEFGHY 8-+-+-+k+( 7+-+R+-+p' 6l+-+p+p+& 5+-+-sN-+-% 4-+-+N+-vl$ 3tr-+-+PzP-# 2-+-+-+-+" 1+-+-+-mK-!